I will create enemy ai with behavior trees in unreal engine 5


About this gig
I built two enemy AI architectures for the same Steam title (a team FPS, now in Steam review) as its sole systems designer: a Behavior Tree + Blackboard with custom services and tasks for one enemy, and a hand-built Blueprint state machine with patrol and reload states for another. I'll pick the right architecture for YOUR enemy and build it in clean, commented UE5 Blueprints.
What I build:
- Behavior Trees with Blackboard, custom tasks, services and decorators
- - Lightweight state machines for simple enemies
- - Perception and detection (sight, hearing, aggro ranges)
- - Patrol, chase, attack, flee and reload behaviors
- - Spawners and wave systems with difficulty tiers
How it works: tell me about your enemy and your UE5 version before ordering, we agree exact scope in chat, and you get organized source plus a video walkthrough of how it works.
Every enemy I deliver is built to be tuned - key values exposed as variables so you can balance without touching the graphs. Full breakdowns with Blueprint graphs are in my profile portfolio, including the Steam title.
Get to know Gavin R
Systems Designer UE5 Blueprint Developer
- FromUnited States
- Member sinceJan 2022
- Avg. response time1 hour
Languages
English

