I will fix bugs in your unreal engine 5 blueprints

G
gavinroye
G
gavinroye
Gavin R

About this gig

Your Blueprint worked yesterday and now it doesn't - or it never worked and the tutorial never said why. Send it to me.


I took a team FPS (Artificial Overthrow) through 96 closed-beta builds to Steam as its sole systems designer. In practice that means months of debugging Blueprints the hard way: AI that stopped chasing, saves that wiped, widgets that wouldn't update, casts that failed silently. I fix graphs by isolating the cause, not by rewriting your project.


What I fix:

  • Enemy AI and Behavior Trees (won't chase, won't attack, stuck states)
  • - Save/load systems and data that won't persist
  • - UI widgets (won't update, wrong bindings, focus issues)
  • - Casting and reference errors, invalid accessors
  • - Spawners, triggers, collision and overlap logic
  • - Performance problems from Tick abuse

Every fix comes commented, with a short video showing what was wrong and why it won't come back.


Before ordering: message me a description of the bug with screenshots or video of the graphs. If I don't think I can fix it, I'll tell you before you pay.

Get to know Gavin R

Gavin R

Systems Designer UE5 Blueprint Developer

  • FromUnited States
  • Member sinceJan 2022
  • Avg. response time1 hour
  • Languages

    English
I'm a systems designer specializing in UE5 Blueprints - enemy AI (Behavior Trees and state machines), combat and ability systems, spawning, and save systems. I took a first-person arcade shooter to Steam (now in review) as sole systems designer, building every gameplay system in it. Every delivery includes clean, commented source and a video walkthrough so you can extend the system without me.

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