I will blendshape for talkinghead,interactive ai avatar,real time lipsync,rig3d for web


About this gig
Greetings!
Here I will create AI driven avatar with complete bones/skeletons. My 3D arts/avatar face, mouth & body can be controlled by AI system/AI companionship
The character will be able to used in a app/web-based AI system (Three.js / WebGL)Live streaming where an AI generates speech and the avatar will be speaking in real time using audio-driven lip sync and facial animation.
Avatar will run in JavaScript, Three.js, WebGL, GLSL, GPU particles, Blender and Geometry Nodes. Model will run smoothly in real time and preserve his approved face, eyes, hair, colors and particle identity
Three.js/WebGL for real-time rendering
Blazor Server with .NET
SignalR for real-time communication
JavaScript and GLSL shaders
Camera integration and interactive control panels
ADVANCE RIGGING FEATURES:
- Bones/skeletons Live kits
- Arkit52 blendshapes
- Lipsync/TTS, AI auto audio-driven lip/mouth
- Facial animations
- Facial expressions: blink, jaw open/close, smile, frown, brow up/down etc
- Body morphs
- Fingers movements
- 15 oculus visemes: (A, E, I, O, U, MBP, FV, etc.)
- API-driven facial control
- Code blinking for eyes trackings
- Morphs Target etc
Get to know gidolla
3D INTERACTIVE AVATAR AND DIGITAL HUMAN DEVELOPER
- FromColombia
- Member sinceOct 2026
Languages
English, Spanish, German

