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I will sculpt and texture a 3d creature or monster for your game


About this gig
Hello! Are you looking for high-quality, production-ready 3D creatures and characters for your video game or cinematic project? You are in the right place.
My name is GIO FÉNIX. I am a 3D Character Artist specializing in high-end organic sculpting, dark creatures, and full-production pipelines. I build assets that are not just beautiful, but completely optimized to run smoothly in modern game engines like Unreal Engine and Unity.
Why choose this Gig?
- Industry-Standard Quality: Pro sculpting with rich anatomical detail, wrinkles, and deep skin textures.
- Clean Game Topology: Perfect retopology with flawless edge-flow, optimized for clean skinning and complex animation loops.
- High-Fidelity PBR Texturing: Advanced map creation (Albedo, Normal, Roughness, Metallic) calibrated for realistic light response and subsurface scattering.
- Production-Ready Rigging (Premium): Clean skeletal structure ready for your animation pipeline.
My Workflow Includes: ZBrush | Blender | Substance Painter | Autodesk Maya | Unreal Engine
NOTE: Please contact me via inbox before placing an order so we can discuss your concept art, project scope, and specific technical guidelines. Let's bring your creatures to l
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Gio Fénix
3d Character Artist, Animator 3d and 2d
- FromMexico
- Member sinceJul 2025
Languages
English
FAQ
What file formats will I receive upon project completion?
I provide industry-standard native source files and interchange formats. You will receive the fully layered master files (.blend or .mb / .ma from Maya) along with ready-to-import .FBX and .OBJ files. For texturing, I deliver complete 4K PBR texture sets (Albedo, Normal, Roughness, Metallic, and Amb
Is the topology of the models optimized for animation and game production?
Yes, absolutely. I do not deliver messy auto-retopology. Every model goes through a meticulous manual retopology process, focusing on proper edge-flow around deforming areas (joints, shoulders, jaws). This ensures flawless skin deformation, eliminates artifacts during animation loops, and maintains
What kind of rigging is included in the Premium package?
The Premium package includes a solid, production-ready body rig. It features proper bone hierarchies, clean skin-weighting, and inverse kinematics (IK) systems for fast positioning. It is calibrated to seamlessly translate coordinates into real-time engines, allowing your animators to begin working

