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gmtechgroup

Gabriel M

@gmtechgroup

Sound Designer, Audio Engineer, Game Sound

Finland
English
About me
I am a Technical Sound Designer with hands-on experience implementing, optimizing, and debugging interactive audio systems using Wwise, FMOD, and Unity. I am experienced in building audio pipelines, integrating adaptive audio into gameplay systems, and collaborating closely with programmers and designers. I have a strong focus on performance optimization, spatial audio, and delivering technically robust audio solutions for games.... Read more

Skills

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gmtechgroup
Gabriel M
Offline • 

See my services

Sound Effects
I will create sfx, music, and audio for games and multimedia

Portfolio

Work experience

Gameloft

Technical Sound Designer

Gameloft • Freelance

Jan 2022 - Apr 20242 yrs 3 mos

Designed and implemented interactive sound effects and soundscapes for student-led game projects showcased at GameCon Collaborated closely with programmers, designers, and producers to integrate audio into gameplay systems Implemented and debugged interactive audio systems in Wwise and FMOD integrated with Unity and UE4, ensuring real-time performance and stable playback Optimized audio assets and middleware settings to reduce memory usage and improve runtime performance in game builds

Itch

Audio Designer

Itch • Freelance

Jan 2021 - Apr 20221 yr 3 mos

Created original sound effects and interactive audio for an indie game project Implemented and tested audio systems using FMOD and Unity Collaborated one-on-one with the developer to iterate on audio design and gameplay feedback