
Scott
You Doubt It, I Build It in Unity and Unreal Engine
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Environment & Level Designer
Epic Games • Freelance
Jun 2021 - Present • 4 yrs 11 mos
At Epic Games, I design and build high-quality 3D environments and interactive levels for AAA projects in Unreal Engine. I focus on creating immersive game worlds that are both visually stunning and optimized for performance, from realistic terrain and foliage to dynamic lighting and cinematic atmospheres. I collaborate with artists, designers, and programmers to ensure every environment supports gameplay flow, storytelling, and performance targets across multiple platforms. My work includes terrain sculpting, level layout, asset integration, lighting setup, and optimization, using Unreal Engine’s advanced toolsets, including Blueprints, post-processing, and lighting systems. Key achievements: Developed environments for large-scale, open-world levels with fully optimized assets. Implemented gameplay-driven level design that improved player engagement. Worked with cross-functional teams to deliver polished content for internal playtests and live builds. Contributed to cinematic visual effects and procedural terrain systems for prototype and production projects.