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goated_dev

Scott

@goated_dev

You Doubt It, I Build It in Unity and Unreal Engine

United States
English, Spanish, Italian, Arabic
About me
Your game doesn’t fail because the idea is weak — it fails when the execution is. I specialize in Unreal Engine game visuals and systems, delivering game UI, game art, character modeling & rigging, and immersive environments built to be both cinematic & performance-ready. Every asset is created with real gameplay in mind — clean topology, optimized materials, & seamless Unreal integration. From stylized to realistic, prototype to production, I turn concepts into polished, playable content that actually works in-engine — not just pretty renders. Let’s turn your project into a real experience... Read more

Skills

g
goated_dev
Scott
Offline • 

See my services

Full Game Creation
I will do unreal engine 5 game development, unreal engine environment, animation, vfx
Customization
I will design stunning 3d game environments, terrain maps and level design in unity 3d

Portfolio

Work experience

Epic_Games

Environment & Level Designer

Epic Games • Freelance

Jun 2021 - Present4 yrs 11 mos

At Epic Games, I design and build high-quality 3D environments and interactive levels for AAA projects in Unreal Engine. I focus on creating immersive game worlds that are both visually stunning and optimized for performance, from realistic terrain and foliage to dynamic lighting and cinematic atmospheres. I collaborate with artists, designers, and programmers to ensure every environment supports gameplay flow, storytelling, and performance targets across multiple platforms. My work includes terrain sculpting, level layout, asset integration, lighting setup, and optimization, using Unreal Engine’s advanced toolsets, including Blueprints, post-processing, and lighting systems. Key achievements: Developed environments for large-scale, open-world levels with fully optimized assets. Implemented gameplay-driven level design that improved player engagement. Worked with cross-functional teams to deliver polished content for internal playtests and live builds. Contributed to cinematic visual effects and procedural terrain systems for prototype and production projects.