Hi! .. I'm a 3D modeling and texturing artist with over 5 years of experience in creating high-quality models for games, animations, and visualization projects. I hold a Bachelor of Fine Arts in Painting, which gives me a strong foundation in artistic detail, form, and color.
At Mesh Factory, I specialize in:
Character Modeling (realistic, stylized, or cartoon)
Hard Surface Modeling (props, weapons, vehicles)
Texturing & UV Mapping
Game-ready assets (low poly & optimized)
Photo-to-3D Model Conversion using Agisoft
PBR Workflow (Substance Painter, Sampler )
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