I will create 3d characters and assets for both games and vfx


About this gig
Are you looking for high-quality, production-ready 3D characters without breaking your budget? You are in the right place!
I am a passionate 3D artist specializing in character/prop design, modeling, and texturing. Whether you need a character/prop for an indie game, 3D printing or a high-poly model for animation/games, I will bring your vision to life with professional topology and stunning textures.
What I Can Do For You:
3D Character Modeling: From low-poly game assets to detailed, high-poly concepts.
Texturing & Shading: PBR texturing, stylized hand-painted looks, or realistic materials.
Clean Topology: Optimized loops for clean deformation and smooth animation.
️Software I Use:
Zbrush, Blender, Maya, Marvelous Designer, Substance Painter, Unreal Engine, Speedtree
Deliverables Include:
Source Files: blend, obj, fbx, stl or any desired format.
Textures: High-resolution PNG or TGA maps
High-Quality Renders (PNG/JPEG)
IMPORTANT: Please contact me BEFORE placing an order!
Every 3D character/asset is unique. To ensure you get exactly what you need and the most accurate pricing/timeline, please drop me a message with your concept art or project brief first.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know GokulKumar
3D Artist
- FromIndia
- Member sinceMar 2021
- Avg. response time1 hour
Languages
Tamil, English
My Portfolio
FAQ
Can you work from text descriptions instead of concept art?
Yes! While a reference image makes things much faster, I can work from a detailed text description. Please message me first so we can flesh out the details before starting.
What if I need changes after you deliver the model?
Every package includes a set number of revisions. I will send you work-in-progress screenshots during the sculpting and texturing phases so we can catch major changes early!
Do you do NSFW or highly complex mechanical/Mecha characters?
I prefer to stick to clean character styles, monsters, and stylized creatures. For intricate mechanical/Mecha models, please message me first to evaluate the complexity. I would like to try something out of my comfort zone too if your timelimit allows.

