
Gonzalo B.
3D Artist and Environment Artist
Skills

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Portfolio
Work experience
3D Artist / Environment Artist
Seven Leaf Clover • Full-time
May 2022 - Present • 4 yrs
Rebel Engine: I modeled and textured real-time optimized assets used in the environments of the video game Rebel Engine (released on Steam). I implemented assets and textures within Unreal Engine, where I also developed parameterized materials and worked on technical art focused on procedural content and advanced materials. In addition, I collaborated with art directors and concept artists on character development and production, and I communicated with the programming team to carry out specific tasks that required interdisciplinary knowledge. Conventillo: I was in charge of environment development, performing modeling, texturing, and asset implementation within Unreal Engine. I used Megascans and MetaHuman resources to achieve a photorealistic visual result, integrating and optimizing the assets within the scene. I also participated in building the environment and integrating materials and elements to maintain visual consistency and performance within the engine.