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gonzalobarri872

Gonzalo B.

@gonzalobarri872

3D Artist and Environment Artist

Argentina
English, Spanish
About me
3D artist specializing in creating environments for video games, with experience in the complete asset development pipeline: modeling (high and low poly), retopology, UVs, texturing, implementation, and optimization within the engine. The challenges I've faced in my career have led me to expand my skills into areas typically associated with Technical Artists, developing customizable materials and using tools like PCG and Hierarchical Instanced Static Mesh (HISM), always with a focus on building and optimizing in-engine scenes.... Read more

Skills

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gonzalobarri872
Gonzalo B.
Offline • 
Average response time: 3 hours

See my services

Props & Objects
I will create 3d props for your video game
Backgrounds & Environments
I will create 3d environment for your game

Portfolio

Work experience

3D Artist / Environment Artist

Seven Leaf Clover • Full-time

May 2022 - Present4 yrs

Rebel Engine: I modeled and textured real-time optimized assets used in the environments of the video game Rebel Engine (released on Steam). I implemented assets and textures within Unreal Engine, where I also developed parameterized materials and worked on technical art focused on procedural content and advanced materials. In addition, I collaborated with art directors and concept artists on character development and production, and I communicated with the programming team to carry out specific tasks that required interdisciplinary knowledge. Conventillo: I was in charge of environment development, performing modeling, texturing, and asset implementation within Unreal Engine. I used Megascans and MetaHuman resources to achieve a photorealistic visual result, integrating and optimizing the assets within the scene. I also participated in building the environment and integrating materials and elements to maintain visual consistency and performance within the engine.