I am a dedicated 3D artist specializing in high-quality character modeling for games, animation, VR/AR, and virtual content creation. My expertise covers the full pipeline—from concept art interpretation to fully rigged, textured, and production-ready characters.
With a strong foundation in Blender, ZBrush, Maya, and Substance Painter, I create models that balance aesthetic appeal with technical precision, ensuring they look stunning while performing optimally in real-time environments.
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