I will rig your characters in maya or unreal


About this gig
Are you looking for a reliable rigger who understands real game pipelines not just demo rigs? Youre in the right place.
Im a professional game developer and rigger with released Steam titles, and I specialize in building production-ready rigs for games and real-time projects. I focus on clean, animator-friendly controls and rigs that behave properly inside Unreal.
Rigging can be one of the most technical and time-consuming parts of the character pipeline Im here to handle it so you can stay focused on building your project.
I prioritize clear communication, fast iteration, and rigs that are built to actually ship.
Services
Advanced character rigging (humanoid & creatures)
Animator-friendly custom control rigs
IK / FK systems and switching
Facial rigs & blendshape setup
Custom rig systems
Mechanical & prop rigging
Clothing, accessories, and secondary rigs
Clean deformation & weight painting
Unreal-ready export and testing
Why work with me?
Experience shipping real games on Steam
Rigs designed for game engines, not just renders
Strong communication and fast turnaround
Production-ready, clean, scalable setups
Friendly, collaborative workflow
Lets work together! :3
Get to know William M
Rigger, Character Modeler, Unreal Engine
- FromUnited States
- Member sinceApr 2026
- Avg. response time1 hour
Languages
English
My Portfolio
FAQ
Are there any requirements?
Because rigging takes time and can get technical, having the model set up right helps avoid delays and keeps everything smooth. Before ordering, please make sure the character has clean topology, is symmetrical, and is in a neutral T-pose (mouth closed, eyes open, no facial expression).
What is the delivery time of a rig?
Depending on the model (its complexity) and the rig required, you could expect to receive the rigged model back within 1 to 5 days.
Do you rig only humanoid models?
Nope, I can rig any model, as long as you provide a clear description of what you need. I have previously rigged animals, tools, machines, humans, and all sorts of other models.

