I will create stylized 3d props with blender source and glb


About this gig
I make original, simple stylized 3D props for indie projects, illustrations and prototypes. Think seed boxes, planters, baskets and similar static objects with readable shapes and a cohesive color palette. The gallery shows my own Blender-made seed caddy, not a client commission.
Each included prop comes with an editable .blend file, a .glb export and a PNG preview. I check the GLB by importing it into a fresh Blender scene before delivery. I can use AI to explore ideas when useful, and I will tell you what was used for your order. The gallery sample itself was built procedurally in Blender without generative assets.
Send your concept, reference material you may use, approximate dimensions and colors before ordering. Packages cover simple opaque, fixed props. Characters, rigging, animation, working hinges, collision meshes, LODs, print preparation, custom texture maps and engine integration are outside this gig. If your brief needs those, please ask for a separate scope first.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Toms S
Product video editor for social ads
- FromLatvia
- Member sinceOct 2026
Languages
English
FAQ
What files will I receive?
A .blend source, .glb export and PNG preview for each included prop. I reimport GLB in Blender before delivery.
Is this ready for my game engine?
Engine integration has not been tested for this service. Tell me your engine and technical requirements before ordering so we can scope any extra testing separately.
Can you animate or rig it?
No. These packages are for fixed static props with no moving parts, rig, collision or LODs.
Will you use AI?
I may use AI for idea exploration or an approved generation step and will disclose its use on your order. The seed caddy sample shown here was built from original procedural Blender geometry.
What does a revision cover?
A change to shape, proportions or solid colors within the agreed object brief. A different object, added animation or detailed texture work needs a new scope.
