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gykorezx

korez

@gykorezx

I create production ready 3D characters that look right, rig cleanly

United Kingdom
English, French, German, Italian
About me
I specialize in creating high-quality, game-ready and animation-ready 3D characters built with clean topology, accurate proportions, and technical precision. Whether you need a stylized character, a realistic model, or a likeness-based design, I focus on delivering assets that are not only visually strong but also optimized for rigging, animation, and real-time performance. If your project requires consistency, reliability, and a character that holds up from concept to final render or gameplay, I’m here to deliver exactly that—without delays, guesswork, or rework.... Read more

Skills

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gykorezx
korez
Offline • 

See my services

Character Modeling
I will create custom iclone, cc4, cc5 3d character, mmd, vtuber, vrm weight painting

Work experience

Upwork

3D Character Artist – Game & Real-Time Production

Upwork

Jan 2026 - Mar 20262 mos

I have been working exclusively in 3D character development for real-time applications, focusing on creating production-ready characters for games, cinematics, and interactive experiences. My work centers on building characters that meet both artistic and technical requirements, ensuring they transition smoothly from modeling to rigging, animation, and engine integration. Throughout my experience, I have developed characters ranging from stylized designs to realistic human models, with a strong emphasis on clean topology, efficient UV layouts, and optimized geometry suitable for Unreal Engine and similar platforms. I regularly work with tools such as Blender and Character Creator (CC4), ensuring compatibility with industry-standard rigging systems and animation workflows. I have handled complete character pipelines—from initial sculpt and base mesh development to retopology, texturing, and final export—ensuring that every asset is ready for immediate use in production environments. My approach prioritizes accuracy, performance optimization, and consistency across assets, which is critical for teams working on games or animation projects at scale. By focusing on one core area—3D character creation—I bring depth rather than generalization, allowing me to deliver work that meets professional production standards and reduces the need for revisions or technical fixes downstream.