I will do blender rig setup for mechanical parts and vehicles


About this gig
Machines, vehicles, and creatures all break cheap rigs in different ways. I build mechanical rigs with the right constraints and pivots, vehicle rigging with working suspension, and IKFK controls for limbed creatures or robots.
What you get:
- Mechanical rig with clean pivots and motion limits
- Vehicle rigging with wheels, steering, and suspension rigging
- IKFK rig controls for legs, arms, or robotic limbs
- FBX tested in Unreal or Unity
How it works:
- Send your model and describe how it should move
- I set up the bones, constraints, and controls
- I test motion and engine import
- You get the rig and short usage notes
I've built vehicle rigs for Unreal vehicle physics, so I know what the engine expects.
Message me first with wheel count or limb count so I can quote accurately.
Get to know Helen
3D Modelling, Rigging, Animation, Anime and Takeout
- FromUnited Kingdom
- Member sinceOct 2026
Languages
English, French, German, Spanish, Italian
My Portfolio
FAQ
What is a mechanical rig?
A rig for non-organic parts like pistons, doors, gears, and arms, built with constraints instead of skin weights.
Can you rig creatures too?
Yes, This includes IKFK controls for creature or robotic limbs.
Does the suspension animate on its own?
It’s rigged to respond when the vehicle moves, with no hand-keying every bump.
Can you rig vehicles with more than 4 wheels?
Yes, message me first for pricing.
What formats do you deliver?
FBX by default, plus .blend source on request.

