I will make face blendshapes and shape keys for your character

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Helen

About this gig

Face capture only works when shape keys are named and shaped to the ARKit spec. I build facial rigging for characters in Blender, with face blendshapes that deform cleanly and import correctly.


What you get:

  • Shape keys built to ARKit naming and expression standards
  • Clean deformation around the eyes, mouth, and jaw
  • Tested export for Unreal, Unity, or iPhone capture apps
  • Topology notes if your mesh needs adjusting


How it works:

  • Send your character with a clean, neutral face
  • I check topology, then sculpt the shape keys
  • I test the expressions and the export
  • You get the model, FBX, and a preview


Message me first with your target app or engine so I can confirm compatibility.

Get to know Helen

Helen

3D Modelling, Rigging, Animation, Anime and Takeout

  • FromUnited Kingdom
  • Member sinceOct 2026
  • Languages

    English, French, German, Spanish, Italian
I specialize in 3D modelling, character rigging, and animation using Blender and Cinema 4D. I create detailed hard-surface props, game-ready assets, facial blendshapes, and custom character rigs. I also work on mechanical parts and vehicle rigging, building functional controls for different animation needs. Whether you need a character rig, facial expressions, animated objects, or optimized game assets, I can help bring your project together with clean and reliable results.

My Portfolio