Hi, I’m a professional 3D Character Artist and Rigger specializing in character rigging, weight painting, skinning, and facial rigging. I help animators, game developers, VTuber creators, and 3D artists create clean, functional, and animation ready characters. I work with Blender, Maya, Character Creator 4/5, and iClone. My services include 3D rigging, weight paint, skinning, IK/FK setup, facial rigging, blendshapes, deformation fixes, and rig optimization. I focus on clean work, smooth movement, proper deformation, and reliable results for every project.... Read more