I’m hapmon, a capable freelance 3d artist and cartoonist with a prolific work rate in blender software. I'm especially inspired by projects in areas related to games character setup, character animation, 3d model, and character rigging .
I'm Fast, Communicative, Reliable, Precise, Careful, and Friendly in character rigging using Maya, Blender, and Max. I specialize in creating high-quality, game-ready rigs for Unity projects. With a background as a senior artist at Pixune Studios... Read more