I will professionally do 3d character rigging in maya, blender, unity and unreal engine


About this gig
Are you looking for a professional 3D character rigger to make your character ready for animation, games, mocap, or real time applications? You are in the right place.
I specialize in 3D character rigging, character setup, skinning, deformation, and technical character development using Blender and Maya, with workflows for Unity and Unreal Engine.
I can rig realistic, stylized, humanoid, game, animation, and custom 3D characters with clean controls, proper weight painting, smooth deformation, and an animation ready setup.
MY SERVICES INCLUDE:
- Full body & humanoid character rigging
- IK/FK rig setup
- Skeleton, joints & animation controls
- Skinning & weight painting
- Facial rigging & facial controls
- Blendshapes / morph targets
- Lip-sync & viseme preparation
- Eye, jaw, mouth & finger controls
- Character deformation fixes
- Rig cleanup & optimization
- Game-ready & animation-ready rigs
- Mocap-ready character setup
- Unity & Unreal Engine preparation
- FBX export & setup
- Existing rig fixes and improvements
Need a new rig, facial setup, game ready character, or rig fix? I can build the right setup for your project.
Let's turn your 3D character into an animation ready character.
Get to know Harlabih Studio
3d Artist
- FromNigeria
- Member sinceJul 2026
- Avg. response time1 hour
- Last deliveryabout 4 hours
Languages
English, Arabic
My Portfolio
Other Rigging Services I Offer
FAQ
Can you rig my existing 3D character?
Yes. I can rig existing Blender or Maya characters and prepare them for animation, games, Unity, or Unreal Engine.
Do you provide facial rigging and blendshapes?
Yes. I can create facial controls, blendshapes/morph targets, lip-sync, visemes, and facial animation setups.
Can you make the character game ready?
Yes. I can prepare character rigs for Unity and Unreal Engine, including proper skinning, controls, deformation, and FBX export.
Can you fix an existing character rig?
Yes. I can troubleshoot and improve existing rigs, skin weights, deformation, controls, and other rigging issues.

