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harshal_gamedev

Harshal

@harshal_gamedev

Unreal Engine 5 Game Developer, Multiplayer, Blueprints

India
English, Hindi
About me
Unreal Engine 5 developer with 5+ years building gameplay systems, multiplayer, and tools in C++ and Blueprints. I've published three UE5 plugins on Epic's Fab Marketplace, all rated 5.0 a vehicle physics system, an EOS multiplayer framework, and a character creator. I've also shipped a game on Google Play. Services: gameplay programming, multiplayer and networking, UMG interfaces, optimization, cinematics, and plugin development. Git and Perforce. Message me with your idea and I'll tell you what it'll take.... Read more

Skills

h
harshal_gamedev
Harshal
Offline • 
Average response time: 1 hour

See my services

Full Game Creation
I will develop your unreal engine 5 game with cpp and blueprints
Bug Fixes
I will fix bugs and optimize your unreal engine 5 game

Portfolio

Work experience

Info_TechIT

Unreal Engine Plugin Developer

Info TechIT • Self-employed

Dec 2024 - Present1 yr 8 mos

Independently develop and publish Unreal Engine 5 plugins on Epic Games' Fab Marketplace. All three published products hold a 5.0 rating. - ArcaDrive : component-based arcade vehicle physics plugin. 21 C++ classes, network replicated, supports cars, bikes, trucks and trailers with switchable arcade/realistic handling. - EMF (Epic Multiplayer Framework) : Blueprint-first Epic Online Services integration. 9 code modules covering lobbies, P2P networking, sessions, voice chat, stats, leaderboards, cloud saves and anti-cheat, exposed through 36 async Blueprint nodes. - Advance Character Creator : data-asset-driven character customization system with gender switching, body morphs, outfits, makeup and emote previews. Handle the full product cycle solo: architecture, C++ implementation, Blueprint API design, documentation, demo builds, and customer support.

Cobox

Junior Game Programmer

Cobox • Full-time

Jul 2024 - Jun 20261 yr 11 mos

Worked on gameplay feature development for commercial game projects in Unreal Engine. - Designed and implemented gameplay systems and features from spec to shipped build - Wrote clean, maintainable C++ and Blueprint code following team coding standards - Collaborated daily with artists and designers to integrate art, animation, and VFX into playable systems - Participated in code reviews, sprint planning, and technical discussions - Debugged and optimized existing features for performance across target platforms

Astatine_Group

Junior Game Programmer

Astatine Group • Full-time

Dec 2022 - Jun 20241 yr 6 mos

Supported senior developers on gameplay feature implementation across active projects. - Implemented gameplay features under senior developer direction - Learned and applied industry-standard tools, version control, and production workflows - Tested and debugged gameplay systems, tracking issues through to resolution - Contributed code fixes and small feature improvements to the main project