
Daniel
Turning Character Ideas Into Build Ready Costume Designs
Skills

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Work experience
Cosplay Armor Template Designer
Fashionista.usa • Freelance
Apr 2026 - Present • 6 mos
Created custom Pepakura and EVA foam templates for cosplay helmets, armor, wearable costume pieces, and character props. Converted visual references and original concepts into organized, build-ready templates with clear part separation, scaling, alignment, and assembly guidance. Worked across fantasy, sci-fi, gaming, superhero, horror, and Halloween-inspired designs. Developed templates with real fabrication in mind, helping makers understand how individual pieces connect and form the finished costume. Emphasized accurate proportions, clean layouts, wearability, and practical foam construction.
Digital Costume & Prop Designer
Fighting Owl Films • Freelance
Apr 2026 - Present • 6 mos
Worked on digital costume and prop development for cosplay, Halloween, fantasy, and character-based projects. Created concepts and production-ready design assets for masks, helmets, armor components, wearable props, and costume accessories. Developed projects from reference analysis and initial design planning through refinement and final digital preparation. Focused on recognizable character features while considering scale, construction, comfort, and practical fabrication. Experience across pattern development, costume visualization, armor design, and digital modeling provided a complete approach to character costume projects.
Cosplay Pattern Designer
Design Bundles • Freelance
Mar 2026 - Present • 7 mos
Specialized in transforming character references, costume concepts, and client measurements into practical digital sewing patterns for cosplay and character outfits. Developed patterns for fantasy, anime-inspired, gaming, Halloween, and convention costumes, including both individual garments and coordinated multi-piece outfits. Prepared clearly labeled PDF pattern pieces with seam allowances, construction markings, sizing information, and assembly guidance. Focused on balancing character accuracy with fit, wearability, and practical construction so costume makers could confidently move from reference artwork to a sewable finished garment