I will build a free to play mobile game with retention and monetization built in

H
hassan_00001
H
hassan_00001
Hasan

Level 1

About this gig

Most free-to-play games earn nothing. Not because the concept was wrong. Because monetization was dropped in at the end: a banner ad nobody clicks and an IAP nobody buys.


I design F2P from the reward loop outward. Every mechanic, every level gate, every ad placement gets decided before a line of code is written. That is what separates games that generate revenue from games that sit at 2 stars with 40 downloads.


I have shipped 50+ games. The ones that earned money had one thing in common: the monetization felt like part of the game, not a toll booth in front of it.


What I deliver: full Unity development for Android and iOS, progression systems and reward loops designed for retention, ads and in-app purchases integrated from day one, store-ready builds, and source code you own outright.


Got an existing game that stopped earning? I audit the design and rebuild what is hurting retention.


5 stars across 22 projects. I reply within the hour.

Get to know Hasan

Hasan

Unity Game Dev: Profitable Mobile and PC Games

4.9(23)

Level 1

  • FromPakistan
  • Member sinceSep 2022
  • Avg. response time1 hour
  • Last delivery1 month
  • Languages

    English
Got a game idea? I'll build it. And I think about monetization from the start, not as an afterthought. I've shipped 50+ games on mobile and PC. The ones that do well aren't just better coded, they're better designed. I've learned what keeps players coming back and what makes them uninstall on day three. I do the full build: game design, development, monetization strategy. Need a complete game? A prototype to test your idea before spending more? I can do either. 5 stars across 22 projects. I reply within an hour.

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