I will code gameplay systems in godot engine


About this gig
I'm a Godot Engine developer specialized in gameplay programming no art, no audio, just clean, functional code for your game. What I can build for you: - Custom gameplay mechanics (movement, combat, physics-based systems) - Save/load systems - Inventory and dialogue systems - UI logic and menu functionality - Enemy AI and state machines - Godot 4.x (and Godot 3.x on request) How it works: You bring the concept, art, and audio I bring the code that makes it work. Whether you need a single system built into your existing project, or a prototype coded from scratch, I focus purely on functionality and clean architecture. What's NOT included: This gig covers programming only. I do not create visual assets, sound effects, or music. If your project needs those, you'll need to source them separately. Why work with me: - Clean, commented GDScript - Clear communication about scope before we start - Delivery includes the working project + brief documentation on how the code is structured Message me before ordering with details about your project so I can confirm scope and timeline.
Get to know Hector Laffite
Tech Entrepreneur and Game Dev
- FromUnited States
- Member sinceFeb 2026
- Avg. response time3 days
- Last delivery1 day
Languages
Spanish

