I will code gameplay systems in godot engine

H
hectorlaffis
H
hectorlaffis
Hector Laffite

About this gig

I'm a Godot Engine developer specialized in gameplay programming no art, no audio, just clean, functional code for your game. What I can build for you: - Custom gameplay mechanics (movement, combat, physics-based systems) - Save/load systems - Inventory and dialogue systems - UI logic and menu functionality - Enemy AI and state machines - Godot 4.x (and Godot 3.x on request) How it works: You bring the concept, art, and audio I bring the code that makes it work. Whether you need a single system built into your existing project, or a prototype coded from scratch, I focus purely on functionality and clean architecture. What's NOT included: This gig covers programming only. I do not create visual assets, sound effects, or music. If your project needs those, you'll need to source them separately. Why work with me: - Clean, commented GDScript - Clear communication about scope before we start - Delivery includes the working project + brief documentation on how the code is structured Message me before ordering with details about your project so I can confirm scope and timeline.

Get to know Hector Laffite

Hector Laffite

Tech Entrepreneur and Game Dev

  • FromUnited States
  • Member sinceFeb 2026
  • Avg. response time3 days
  • Last delivery1 day
  • Languages

    Spanish
I help startups and businesses turn ideas into real products. I design and develop MVPs, SaaS, landing pages, and video games that launch quickly, validate hypotheses, and connect with users. I work with Firebase and simple, scalable stacks, prioritizing speed of delivery without sacrificing quality. If you need a high-converting landing page, a functional MVP, or a polished indie video game, let's talk..