I will create 3d model low poly characters


About this gig
I specialize in crafting authentic, early 2000s PS1 style lowpoly 3D characters optimized for modern game engines. My workflow relies on traditional modeling and precise UV mapping in Blender, ensuring your assets capture genuine nostalgic craftsmanship without taking artificial shortcuts.
While portfolio examples like the detailed hazmat suit and the nun character are displayed using 512x512 textures to showcase the raw retro aesthetic, your final delivered textures will be provided at a crisp 1024x1024 resolution, giving you maximum quality and scaling flexibility for your project. I also accommodate highly simplified, flat colored geometry for basic NPC needs.
Note: All models are delivered unrigged in a clean T-pose or A-pose; animated portfolio examples are included strictly to demonstrate that the model's topology will deform perfectly once you implement your own rigging
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Helmi Pratama
3D Artist
- FromIndonesia
- Member sinceJun 2026
- Avg. response time1 hour
Languages
Indonesian, English
FAQ
Q: What file formats will I receive?
I primarily work in Blender. I deliver standard game-ready formats such as .FBX and .OBJ, along with high-resolution PNG/JPG renders. If your package includes the source file, you will also receive the original .blend file.
Q: What is the difference between "Simple" and "Detailed Hand-Painted" textures?
Simple textures utilize flat colors or a minimalist color palette, which is great for clean, modern low-poly styles. Detailed hand-painted textures involve to bake in lighting, shadows, and fine details, which is essential if you want a specific stylized or retro PS1 aesthetic.
Q: Do you use AI tools to generate your models or textures?
A:map is built and painted from scratch using Blender and the Gimp . This ensures your assets are completely original and perfectly match your exact art direction.
Q: What do you need from me before we start?
To get the best result, please provide a clear description of your idea, concept art, reference photos, or specific color palettes. The more details you share about the style you want, the better!
Q: Do these models come with a skeleton/rigging?
No, this gig is exclusively for 3D modeling and texturing. The models are delivered unrigged in a standard T-pose or A-pose, featuring clean edge loops that make them perfectly ready for you or your animator to rig.
Q: What if I want a character with 5 fully separated fingers?
Due to the authentic low-poly PS1 aesthetic, most of my characters use "mitten" hands or fused blocks to save polygons and match the era. If you specifically want a model with 5 fully separated fingers, just text me before ordering so we can discuss the topology and ensure it fits your project's tec
Q: Can you do alternative art styles like cel-shaded?
Yes! Beyond pixel-art textures, I can execute cel-shaded friendly geometry. Text me before ordering with your visual reference board so I can confirm custom shading specifications.
Q: Why do portfolio pictures look 512x512 if I receive 1024x1024 textures?
Gallery previews render at 512x512 to mirror native 1990s hardware constraints. You will receive full 1024x1024 source files so your assets look clean and sharp on modern monitors while retaining full retro character

