I will do 3d character rigging in maya and blender

H
henry_rousseau
H
henry_rousseau
Henry Rousseau

About this gig

Transform your 3D models into smooth, animator-friendly, and production-ready characters! I specialize in high-quality 3D Character Rigging in Blender and Autodesk Maya for animations, games, VTubers, and short films.


With 6+ years of experience as a 3D Character Modeler & Rigger, I deliver clean hierarchies, precise weight painting, and flexible controls tailored to your project requirements.


Services I Offer:


Full Body Rigging: Biped/Humanoid, Quadruped, Animals, Creatures, Vehicles, and Mechanical Props.


Advanced Facial Rigging: Custom Blendshapes & 52 ARKit Blendshapes for Apple Face Tracking and Visemes.


Game Engine Compatibility: Fully optimized for Unreal Engine (UE4/UE5 Mannequin) and Unity (Humanoid Avatar).


Auto-Rig & Custom Systems: Rigify, Auto-Rig Pro, advanced skeleton, Mixamo retargeting, and Mocap-ready setups.


Display Animation to show the characters in action and functionalities of each part of the character


Rig Key Features:


  • Advanced IK/FK Switch (Arms, Legs, Spine)
  • Bendy & Stretchy controls for cartoony squash & stretch
  • Advanced Foot Roll (Toe Lift, Heel Roll, Wiggle) & Finger Attributes
  • Clean, well-named, and organized layers



SEND A DM NOW!

Get to know Henry Rousseau

Henry Rousseau

3D Character Modeler, Rigger and Animator

  • FromFrance
  • Member sinceOct 2026
  • Avg. response time1 hour
  • Languages

    French, English
I create cute, stylized low-poly 3D game characters for RPGs, MOBAs, and adventure games, including NPCs, heroes, enemies, and fantasy creatures. My services include character modeling, texturing, humanoid and creature rigging, IK/FK controls, facial controls, weapon attachments, and animations such as idle, walk, run, and attack. I provide organized Blender and FBX files for workflows involving Unity and Unreal Engine, tailored to your project’s requirements.