I will develop roblox full game development roblox scripting mobile game unity game


About this gig
Looking for a Roblox developer to build your full game from scratch? You are in the right place.
I develop complete Roblox games start to finish core loop, map, systems, monetization & publish & I take on single features if your game is already live. All code is optimized, clean & fully commented, so you or any developer after me can maintain & expand it without starting over.
What I can build for you:
- Full Game Builds (core loop, map, systems, publish-ready place file)
- Tycoon & Simulator Systems (droppers, rebirths, multipliers, zone unlocks)
- Weapons & Combat (guns, melee, abilities, VFX, server-side hit detection)
- Shops & Monetization (gamepasses, dev products, currency, shop UI)
- Save Systems (DataStore with session locking, no progress wipes)
- Quests & Progression (leaderstats, levelling, unlocks, boss fights)
- NPCs & AI (pathfinding, enemy behaviour, shopkeepers, dialogue)
- Mobile & Console Optimization (touch controls, scaled UI)
- Bug Fixes & Performance (lag hunting, script cleanup, optimization)
Send me your idea or your place file and I will tell you exactly what it needs to work. I'm ready to build let's get your game live.
Get to know Mod studios
MINECRAFT MODPACK CUSTOM PLUGIN DEVELOPER
- FromUnited States
- Member sinceApr 2026
- Avg. response time1 hour
- Last delivery1 month
Languages
English, Italian, German, Spanish
Other Game Development Services I Offer
FAQ
Can you start if I only have an idea and no place file?
Yes — that's the normal starting point for me. Send the concept and a couple of games you want it to feel like, and I'll shape the core loop before anything gets built.
Will the game work on mobile and console?
Yes. Touch controls and scaled UI are built in as I go, not retrofitted after. Most Roblox traffic is mobile, so I test on it during the build.
Where do the assets and code come from?
Written and built for your project. I don't pull free models from the toolbox or resell another developer's work — if you ever want a specific community asset used, you tell me first.
Can you publish the game to Roblox for me?
I hand you a publish-ready place file and walk you through going live. Publishing happens from your own account so the game and its revenue stay entirely yours.
Will it hold up with a lot of players in a server?
Yes. Systems are built server-authoritative and profiled before delivery, so performance doesn't collapse when the server fills up.
