I will prototype your game idea in unity fast using ai workflows

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Hiago Almeida

About this gig

Have a game idea? Let's make it playable in days, not months.

I build functional prototypes using Unity + AI-augmented workflows. You get a playable proof of concept with core mechanics, basic UI, and clean code enough to test your idea, pitch to investors, or validate with players.

How it works: 1️ You describe your game concept 2️ I scope it and propose the core loop 3️ I build a playable prototype in Unity 4️ You playtest, we iterate

What makes this different: I use AI tools (Claude Code, Gemini, Rider Agents) to accelerate boilerplate so I spend 100% of my focus on game feel, architecture, and mechanics. You get studio-quality foundations, not throwaway code.

What you get: Playable Unity build Core gameplay loop implemented Basic UI flow Clean, documented C# code you can build on Architecture designed to scale into a full game

Perfect for: Indie devs, entrepreneurs, game jam follow-ups, investor pitches, and studios testing new concepts.

Get to know Hiago Almeida

Hiago Almeida

Senior Game Developer

  • FromBrazil
  • Member sinceAug 2026
  • Languages

    English, Portuguese, Spanish
I am a Senior Unity engineer with 10+ years of experience building, scaling, and operating mobile F2P games at international studios. I have a proven track record in SDK development, monetization, and engineering leadership. I leverage AI tooling to optimize my workflow, focusing my time on architecture and design.