I will prototype your game idea in unity fast using ai workflows


About this gig
Have a game idea? Let's make it playable in days, not months.
I build functional prototypes using Unity + AI-augmented workflows. You get a playable proof of concept with core mechanics, basic UI, and clean code enough to test your idea, pitch to investors, or validate with players.
How it works: 1️ You describe your game concept 2️ I scope it and propose the core loop 3️ I build a playable prototype in Unity 4️ You playtest, we iterate
What makes this different: I use AI tools (Claude Code, Gemini, Rider Agents) to accelerate boilerplate so I spend 100% of my focus on game feel, architecture, and mechanics. You get studio-quality foundations, not throwaway code.
What you get: Playable Unity build Core gameplay loop implemented Basic UI flow Clean, documented C# code you can build on Architecture designed to scale into a full game
Perfect for: Indie devs, entrepreneurs, game jam follow-ups, investor pitches, and studios testing new concepts.
Get to know Hiago Almeida
Senior Game Developer
- FromBrazil
- Member sinceAug 2026
Languages
English, Portuguese, Spanish
