I will develop unique game mechanics and functional godot prototypes

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Gabriel Moreau

About this gig

Have a game idea but need someone to turn the concept into something you can actually play and test?


I can help you transform your idea into a functional Godot prototype with custom gameplay systems, interactions, controls, and mechanics built around your requirements.I work on both small game play features and larger proof of concept projects, making sure the code is organized, understandable, and structured so you can continue developing the project after delivery.


What I Can Build

  • Player movement and controllers
  • Combat and shooting systems
  • Platforming mechanics
  • Enemy AI and behaviors
  • Health, damage, and abilities
  • Inventory systems
  • Dialogue and interaction systems
  • Quest and progression mechanics
  • Collectibles and rewards
  • Puzzle mechanics
  • Wave-based gameplay
  • Checkpoints and save systems
  • Menus and gameplay UI
  • Gamepad and input support
  • Custom gameplay loops
  • Functional Godot project
  • Custom GDScript implementation


Please contact me before placing an order and send me your game idea, references, feature list, or design document. Ill review your requirements and recommend the appropriate package or create a custom offer.


Lets turn your game concept into a playable prototype.

Get to know Gabriel Moreau

Gabriel Moreau

3D Character Artist And Game Developer Characters, Gameplay And Godot

  • FromFrance
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, French, German, Spanish
Hi, I’m Gabriel Moreau, a 3D Character Artist and Game Developer specializing in custom digital characters, stylized designs, and functional game prototypes. I create realistic and stylized 3D characters including chibi, anime inspired, Roblox style, NPC, voxel, and game ready assets. I also develop custom gameplay mechanics and interactive prototypes in Godot, turning ideas into functional experiences that can be tested, refined, and expanded. I pay close attention to proportions, visual details, clean geometry, materials, gameplay functionality, and organized project structure.