I will create HTML5 playable ads for applovin, unity ads, meta, google, tiktok


About this gig
Need one playable ad that works on 8 major ad networks?
I make lightweight HTML5 playable ads for mobile games. One playable is exported for AppLovin, Unity Ads, Meta, Google Ads, Mintegral, TikTok (Pangle), Moloco and Liftoff, each with the right packaging (single HTML or ZIP) and the right store-open call (MRAID, FbPlayableAd, ExitApi and others).
What you get
- A hook in the first 3 seconds and a one-tap tutorial hand
- A clear fail or win moment, then an end card with your CTA
- A Play button visible from start to end
- Portrait and landscape layouts, checked at 6 screen sizes
- Under 1 MB in my samples (network limits are 2 to 5 MB)
- Automated tests before delivery: it starts only when visible, never opens the store on the first tap, and plays to the end on a simulated slow phone
My samples (see the video): an idle potion shop with an angry queue, a pull-the-pin tower rescue with lava and water, and a merge defense ending on a boss cliffhanger. The sample art is AI-assisted; for your order, I will use your game's art.
Please message me before ordering with your game, target networks and a reference ad if you have one. I work in English (Japanese is fine too).
Get to know Humashi L
HTML5 playable ads and mini games for mobile
- FromJapan
- Member sinceOct 2026
Languages
Japanese, English
FAQ
Which ad networks do you support?
AppLovin, Unity Ads, Meta, Google Ads, Mintegral, TikTok (Pangle), Moloco and Liftoff. Each export follows that network's packaging and store-open rules. I check exports in AppLovin's Playable Preview and Google's HTML5 Validator; for the others I follow their published specs.
What do you need from me?
Your store links, art (PNG or PSD layers; characters, items, background, logo), the core mechanic you want to show, and a reference ad if you have one.
Do you use Unity or Luna?
No. I write plain HTML5/JavaScript, which keeps the file small and loads fast. If you need a Unity or Luna project, please message me before ordering.
Can you make several variants for A/B tests?
Yes. The Premium package includes 2 extra variants, and you can add more as an extra.
Will this guarantee more installs?
No one can promise that. I follow the networks' best practices (fast hook, one hint, clear ending, CTA always visible) and deliver variants so you can test what works for your game.
Can I add more languages?
Yes. Each extra language is $25. Please message me and I will send a custom offer.

