I will create HTML5 playable ads for applovin, unity ads, meta, google, tiktok

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humashi_labs
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humashi_labs
Humashi L

About this gig

Need one playable ad that works on 8 major ad networks?


I make lightweight HTML5 playable ads for mobile games. One playable is exported for AppLovin, Unity Ads, Meta, Google Ads, Mintegral, TikTok (Pangle), Moloco and Liftoff, each with the right packaging (single HTML or ZIP) and the right store-open call (MRAID, FbPlayableAd, ExitApi and others).


What you get

  • A hook in the first 3 seconds and a one-tap tutorial hand
  • A clear fail or win moment, then an end card with your CTA
  • A Play button visible from start to end
  • Portrait and landscape layouts, checked at 6 screen sizes
  • Under 1 MB in my samples (network limits are 2 to 5 MB)
  • Automated tests before delivery: it starts only when visible, never opens the store on the first tap, and plays to the end on a simulated slow phone

My samples (see the video): an idle potion shop with an angry queue, a pull-the-pin tower rescue with lava and water, and a merge defense ending on a boss cliffhanger. The sample art is AI-assisted; for your order, I will use your game's art.


Please message me before ordering with your game, target networks and a reference ad if you have one. I work in English (Japanese is fine too).

Get to know Humashi L

Humashi L

HTML5 playable ads and mini games for mobile

  • FromJapan
  • Member sinceOct 2026
  • Languages

    Japanese, English
I build lightweight HTML5 playable ads for mobile games. One build is exported for AppLovin, Unity Ads, Meta, Google Ads, Mintegral, TikTok, Moloco and Liftoff, each with the right packaging and store-open call. I focus on what the networks recommend: a hook in the first seconds, one clear hint, a satisfying fail or win moment, and an end card that makes people want to play. Before delivery I run automated tests for every export. I have also released my own PC games, so I think like a game developer. I work in English and Japanese.

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