I will develop a skill based multiplayer game with real time game server


About this gig
I build skill-based multiplayer games where the result comes from what the player does, not from a random roll. Card games, board games, arcade head-to-heads, tournament formats.
I have shipped nine live skill-based titles on a single platform I built the game server for. Node.js, WebSockets, real time state sync, matchmaking, secure balance handling. Nine games sharing one server means the architecture had to be right the first time, because a bug in the core hits everything at once.
The hard parts here are rarely the game itself. They are matchmaking that does not leave players sitting in an empty lobby, server-authoritative moves so nobody can win by editing the client, reconnect logic that preserves an in-progress match, and a tournament layer that holds up under load.
Games I have built or can build: carrom, ludo, rummy, pool, quiz formats, arcade one-versus-one, bracket tournaments.
Send me the game and the format you want, one-versus-one, table-based or tournament, and I will scope it.
Get to know Abhinav Bhasin
Full stack game developer skilled in gameplay, UI, shaders and backend
- FromIndia
- Member sinceApr 2020
- Avg. response time1 hour
Languages
English
Other Game Development Services I Offer
FAQ
Can players cheat by modifying the client?
No. Moves are validated on the server and the client only sends intent, never results.
What happens if someone disconnects mid-match?
The server holds the match state and lets them rejoin within a timeout window. Configurable per game.
How many concurrent players can it handle?
Depends on the game, but the architecture scales horizontally with pub/sub between server instances. Tell me your target and I will confirm before we start.
Do you handle hosting?
I deploy to AWS, GCP or DigitalOcean on your account. You own the infrastructure.
