I will develop a realistic car racing / simulator game in Unreal Engine 5 using Chaos Vehicles, with smooth driving feel, race rules, and AI opponents.
What I can build
- Realistic vehicle setup (acceleration, braking, suspension, grip/drift tuning)
- Race flow: start countdown checkpoints/laps finish results
- AI opponent cars (path following + race behavior)
- HUD/UI: speed, lap, position, timer, results screen
- Camera system (chase, hood, cinematic basics)
- Performance/optimization and a packaged PC build
Packages
- Basic: 1 car + 1 prototype track + start/finish + basic UI
- Standard: adds AI opponents + checkpoints/laps + improved HUD
- Premium: adds multiple tracks/polish + advanced rules + optimization + build
Important
- Assets: I can work with your models/assets, or use free/royalty-free placeholders. Licensed marketplace assets are not included unless you provide them.
- Please message me before ordering so I can confirm scope and give you the best plan.
Why me
- Clean Blueprint/C++ implementation, scalable system (easy to add more cars/tracks), and gameplay tuned for a realistic feel.