I will develop a custom 2d unity game using your assets


About this gig
Ready to see your 2D game assets come to life with clean, professional code?
I specialize in the technical side of 2D game development in Unity. If you have the art (sprites, UI, animations) and the vision, I have the C# expertise to build the engine. I focus on writing modular, optimized, and bug-free code using modern Unity versions (6+).
How it works:
- You provide the assets: Your sprites, animations, UI elements, and sound files.
- I provide the programming: I bring it all together with custom C# scripts.
My technical expertise includes building mechanics for:
- 2D Platformers (precise movement, physics, collectibles)
- Top-Down Action/Adventure (combat, pathfinding, inventory)
- Arcade & High-Score games (infinite loops, increasing difficulty)
- Survivor-style Roguelites (wave spawning, upgrades, procedural elements)
- Puzzle Games (grid logic, interaction systems)
Important: I am a Programmer, not an artist. I do not create 3D models, pixel art, or animations. I build custom technical solutions from scratch to ensure your game is unique and solid.
Please message me before ordering so we can review your assets and discuss the scope of your project!
Get to know Ido Malka
Game Developer
- FromIsrael
- Member sinceFeb 2026
- Avg. response time1 hour
Languages
Hebrew, English
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Other Game Development Services I Offer
FAQ
Do you provide the art, animations, or sound effects?
No, I am strictly a programmer. You will need to provide all the 2D assets (sprites, UI graphics, audio files), and I will provide the custom C# code to bring them to life.
What version of Unity do you build in?
I work exclusively in modern engine environments, specifically Unity 6 and above (currently working in 6.3). This ensures your project benefits from the latest performance updates and features.
Can you build my game using a 3rd-party asset pack or template I purchased?
To guarantee code stability and avoid future conflicts, I do not use, modify, or integrate pre-made 3rd-party templates. I write all custom C# logic from scratch, tailored exactly to your game's needs.
Do you build 3D games or work in other game engines?
I specialize entirely in 2D game development within Unity using C#. I do build 3D in Unity but not much comfortable with that, if you still want to do 3D we can discuss it in messages.
What if I don't have all my art assets finished yet?
That is perfectly fine! We can start development using simple placeholder shapes. Once your art is ready, you can easily swap the placeholders out for your final sprites in the Unity Editor.

