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3d Artist
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3d modeller
CGI • Full-time
Jan 2026 - Aug 2026 • 7 mos
Worked as a 3D Artist at CGI School, developing practical experience in 3D modeling, texturing, lighting, rendering, animation, and visual design. Created 3D assets and environments using Blender, while working from concepts, references, and project requirements. Developed skills in creating both realistic and stylized 3D models, optimizing assets for different applications, and producing high-quality renders and animations. Also gained experience creating game-ready assets and props suitable for real-time environments.