I will fix and optimize your ai generated 3d model for games

I
imranaziz99
I
imranaziz99
Imran Aziz

About this gig

Is your AI-generated 3D model too heavy, messy, or difficult to use in a game?

I can help you clean, repair, and optimize 3D models created with Tripo, Meshy(more like messy), and other AI 3D generators, as well as traditional Blender models.

I am a freelance 3D artist and Unity game developer with experience creating and optimizing game assets, humanoid characters, fantasy creatures, and 3D environments.


What I can help with:

  • Reduce polygon and triangle counts
  • Clean up messy AI-generated geometry
  • Repair mesh issues and unwanted artifacts
  • Improve topology where needed
  • Fix basic UV mapping and texture problems
  • Prepare models for Unity, Unreal Engine, or Godot
  • Export optimized models in FBX, GLB, OBJ, or BLEND formats
  • Preserve visual details as much as possible during optimization


Why choose me?

  • Experience working with AI-generated 3D assets
  • Blender-based modeling and optimization workflow
  • Knowledge of game-engine asset requirements
  • Experience with complex humanoid and creature models
  • Clear communication and project-specific solutions


Important: Every model is different. Complex topology repairs, full retopology, rigging, and advanced texture work may require a custom offer.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Imran Aziz

Imran Aziz

3D Artist and Game Developer

5.0(1)
  • FromPakistan
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Last delivery2 days
  • Languages

    English
I am a Software Engineering graduate, Unity developer, and 3D Artist specializing in character design, rigging, game environments, prototypes, and AI-generated model cleanup. I handle the full production pipeline and published the 3D horror game Hotdog Killer on Steam.

My Portfolio