I will build turn based combat prototype with grid ai and abilities


About this gig
Hello amazing buyer,
A turn based combat system can look simple until the rules start colliding. Who acts next? How far can they move? Is the target in range? What happens when a status effect changes the turn? If those rules aren't connected to one combat state, the UI, AI and gameplay can start disagreeing with each other.
We build the combat flow around the actual rules of your game. Turn order feeds the UI, grid calculations determine available actions, AI evaluates possible decisions, and abilities and status effects respond to the same combat state.
We can build:
- Turn queue, initiative/priority and active unit logic
- Grid movement, reachable cells and range validation
- Weighted AI decisions based on your tactical rules
- Status effects and ability/progression hooks
- UI connected to real turn and combat data
The result is a combat framework you can expand instead of a collection of disconnected turn buttons and temporary checks.
Send your UE version, combat rules, references, and whether we're integrating into an existing project or building the framework. We'll confirm scope first.
Get to know Ironwake
Unreal Engine Combat, AI and Multiplayer Systems Team
- FromBrazil
- Member sinceAug 2026
- Avg. response time4 hours
Languages
English, Spanish, Portuguese
Other Game Development Services I Offer
FAQ
Can you integrate this into my existing game?
Yes. We can connect the combat framework to your current characters, UI, abilities and game state.
Can you build it from scratch?
Yes. Standard and Premium can establish the framework for a new prototype within the agreed scope
Can the AI use custom tactical priorities?
Yes. Decisions can use factors such as distance, health, threat, target priority or ability availability.
Can my combat design remain confidential?
Yes. Your mechanics, documents, project files and unreleased concepts are treated as confidential.

