I will design game level, environment, multiplayer map and open world in unreal engine

I
isaacagbaye
I
isaacagbaye
Isaac Agbaye

About this gig

Creating a great game is more than placing assets on a map it's about designing an experience players will remember.


If you're looking for a professional Level Designer who understands gameplay, world building, and environment design, you've come to the right place.


I specialize in designing immersive game levels, multiplayer maps, open worlds, and detailed environments in Unreal Engine that are visually stunning, optimized for performance, and built around engaging player experiences. Whether you're developing an indie game, a prototype, or a large scale commercial project, I'll transform your ideas into game ready levels that fit your vision.


What I Can Design


  • Game Level Design
  • Immersive Game Environments
  • Open World Maps
  • Multiplayer Maps
  • FPS, RPG, Survival & Adventure Levels
  • Landscape & Terrain Sculpting
  • World Building & World Composition
  • Modular Environment Design
  • Interior & Exterior Environments
  • Blockout & Whiteboxing
  • Environmental Storytelling
  • Lighting & Atmosphere
  • Set Dressing & Scene Composition
  • Gameplay Flow & Player Navigation
  • Performance Optimization
  • Game Ready Level Polish
Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Isaac Agbaye

Isaac Agbaye

3D Game Environment anf Level Designer

  • FromUnited States
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, French
Hi, I’m a 3D Environment Artist and Game Level Designer. I create game ready environments and level designs for Unreal Engine 5, Unity, and other real time engines. My focus is on building worlds that not only look good but also work smoothly inside actual games. I mainly use tools like Unreal Engine 5, Blender, Maya, Houdini, Substance Painter, ZBrush, and Photoshop depending on the project needs. I work on everything from realistic landscapes and interiors to stylized or sci fi environments. Whether it’s a small level or a large open world, I always keep things optimized ready for gameplay.