I will create unity realtime vfx using vfx graph, shader graph, particle system


About this gig
Ever played a game where the abilities looked weak and it just killed the whole experience?
I'm a Unity VFX artist specializing in VFX Graph and Shader Graph building real time effects that make abilities feel powerful, combat feel impactful, and gameplay actually satisfying to play. I create optimized, visually striking VFX for mobile, PC, and beyond spells, combat effects, explosions, weapon trails, elemental powers, and custom gameplay VFX built to match your game's exact style, not generic templates.
WHAT I CREATE
- Spell & magic effects
- Combat & attack effects
- Weapon trails & hit impacts
- Fire, smoke & explosions
- Elemental ability effects
- Environmental VFX
- Sci fi & futuristic effects
- RPG skill effects
- Custom gameplay VFX
WHERE MY VFX FITS
- Character abilities & spells
- Explosions, impacts, trails, portals
- UI/UX interactions & environment effects
Every effect is built for real time performance optimized so it looks incredible and runs smooth on your target platform.
Send me your references or gameplay footage I'll tell you honestly what it takes to bring it to life.
Get to know Oscar
Unity VFX Shader Developer Particle Systems Shader Graph HLSL
- FromSaudi Arabia
- Member sinceJul 2026
- Avg. response time1 hour
Languages
English
FAQ
Can you match the exact style of my game (stylized, realistic, anime, sci fi, etc.)?
Yes send me reference footage, images, or games with a similar look, and I'll confirm what's achievable before you order. Matching your art direction is priority one.
Will these effects work well on mobile, or are they only built for PC?
I build every effect with your target platform in mind mobile optimized VFX are lighter on performance by design, while PC/console effects can push more detail. Just tell me your platform and I'll optimize accordingly.
I don't have Unity experience can you set the VFX up so it just works in my project?
Yes. You'll get organized VFX Graph/Shader Graph files with clear setup, so you (or your team) can drop them in and use them without needing deep Unity knowledge.
What if I only have a rough idea, not exact references?
That's fine describe the ability or effect you're imagining, even loosely, and I'll help shape it into something concrete before you commit to a package.
Can I request edits if the effect doesn't quite match what I pictured?
Yes, revisions are included depending on your package tier I'll adjust color, timing, intensity, or style until it fits your vision.

