I am an IT graduate, passionate 3D sculptor, and traditional 2D artist. I specialize in creating high-quality, production-ready 3D models for video games, VR, animation, and 3D printing. With a strong background in both digital and traditional art, I can handle projects from start to finish—from the initial concept art phase to professional sculpting in ZBrush, clean retopology in Blender, and final PBR texturing. I deliver carefully produced meshes optimized for seamless integration into projects.... Read more