I will configure a scalable minecraft multi server setup with backend servers

I
itsjxsperdev
I
itsjxsperdev
Jesper T

About this gig

A properly architected foundation for a multi-server Minecraft setup, not a single quick config.


Most single-server gigs stop at one server, a few plugins. I configure a real multi-server setup: a gateway/lobby layer routing players between servers, backend instances per game mode, synced player/whitelist data, and basic health monitoring.


What you get:

  • Gateway/lobby layer config (routing, fallback, connection management)
  • Backend server instances configured to your spec
  • Player account/whitelist sync across servers
  • Basic health monitoring, with optional Discord notifications
  • Setup documentation for your team

Who this is for: Owners planning multiple game modes, or migrating an existing setup.


Not for: A single server with a few plugins, a simpler gig fits that better.


Important: I configure software on hosting you provide or control. I don't sell or resell hosting or third-party server access, you'll need your own server/VPS.


Message me your game modes and capacity target before ordering.

Get to know Jesper T

Jesper T
  • FromGermany
  • Member sinceNov 2025
  • Avg. response time1 hour
  • Last delivery2 months
  • Languages

    English, German
Hi, I'm Jesper, a Java developer since 2021 specializing in Minecraft plugins, Velocity, and Spring Boot microservices. I develop high-performance backend systems and modern API structures. What I do Minecraft plugins (Velocity, Paper) Spring Boot microservices and REST APIs. Databases (PostgreSQL, MongoDB), Redis. Experience For four years, I have been working on various Java projects, including my own Minecraft SkyBlock project, SkyEpoke, which I am developing together with colleagues. I am responsible for proxy systems, data persistence, and microservice architecture.

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