i
iva_chabot

Iva

@iva_chabot

Bringing Characters to Life, One Detail at a Time

France
French, English, German
About me
Hi, I’m Iva Chabot, a 3D character artist based in France. I create custom VRChat avatars, Roblox characters, DnD and tabletop miniatures, game assets, figurines, and stylized 3D models. My skills include 3D modeling, sculpting, rigging, texturing, retopology, UV mapping, low-poly modeling, animation, and 3D print preparation using Blender, ZBrush, Unity, and Maya. I focus on clean, detailed, optimized models and clear communication. If you need a game-ready character, printable miniature, or unique avatar, I’m ready to bring your idea to life.... Read more

Skills

i
iva_chabot
Iva
Offline • 
Average response time: 1 hour

See my services

Character Modeling
I will sculpt 3d rpg terrain, 3d printing, fantasy house, prop, dnd, miniature building
Thumbnails Design
I will design an attractive, wonderful youtube thumbnail maker design or miniature

Work experience

Ubisoft

3D Character Artist & Modeler

Ubisoft

Mar 2022 - Aug 20253 yrs 5 mos

Developed detailed and production-ready 3D character models from concept art, sketches, references, and creative briefs, covering human, fantasy, stylized, and game-ready characters. Managed the full character creation process from initial blockout and high-resolution sculpting to retopology, UV mapping, texturing, facial detailing, clothing, accessories, and final optimization. Worked carefully to maintain accurate proportions, clean topology, and consistent visual quality across each project. Prepared characters for animation by ensuring proper edge flow, deformation-friendly geometry, and organized meshes suitable for rigging and real-time use. Created both realistic and stylized assets while adapting to different artistic directions and technical requirements. Delivered clean, well-organized, production-ready files and maintained design consistency throughout the workflow. Contributed to efficient asset creation by improving modeling quality, reducing unnecessary geometry, and ensuring characters were visually polished and technically ready for games, animation, and interactive projects.