I will texture your 3d model
About this gig
I will professionally texture your 3D prop using a full PBR workflow in Substance Painter. Whether your asset is realistic, stylized, or hand-painted, I will create materials that perfectly match your artistic vision and technical requirements. Each texture set will include Albedo/Base Color, Roughness, Metallic, Normal, and Ambient Occlusion maps, all optimized for use in Unreal Engine, Unity, or Marmoset Toolbag.
Youll receive clean, well-organized texture exports with consistent texel density and accurate material definition. I pay close attention to surface variation, edge wear, dirt, and storytelling details that make your asset feel believable and production-ready.
This gig is ideal for game artists, studios, or indie developers who already have a modeled and UV-unwrapped prop and need high-quality texturing to bring it to life.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Ivan Poz
- FromUkraine
- Member sinceJan 2025
- Last delivery1 year
Languages
English, Ukrainian, Russian
FAQ
What do I need to provide before you start?
Please send me your 3D model (FBX or OBJ) with clean UVs, and, if possible, references or concept art showing the materials, colors, and overall look you want.
Can you work with both realistic and stylized props?
Yes! I can create either realistic or stylized PBR textures — just let me know your preferred style or share a reference game or project for consistency.
Can you also fix UVs or bake maps if needed?
Minor adjustments or baking are possible as extras. Please message me first so I can review your model and confirm what’s needed.
What texture maps will I receive?
You’ll get a full set of PBR maps: Base Color, Roughness, Metallic, Normal, and Ambient Occlusion. Additional maps like Height or Emissive can be included on request

