I will create game ready hard surface props and mechanical assets

I
ivan_sukhorada
I
ivan_sukhorada
Ivan Sukhorada

About this gig

I'm a hard-surface 3D artist specializing in game-ready environment props and mechanical assets, modeled in Blender and textured in Substance Painter.

What I can create for you:

  • Environment props: containers, industrial equipment, pipes, urban clutter, structural elements
  • Mechanical assets: HVAC/condenser units, machinery, devices with panels, vents, and cabling
  • Clean, optimized topology built for real-time engines (Unity, Unreal Engine)
  • Full high-poly to low-poly baking pipeline for crisp detail at a game-friendly poly count
  • Precise UV unwrapping with strong texel density, even across multi-material assets
  • PBR texturing weathered metal, rust, painted surfaces, grime, and wear-and-tear variations
  • Delivery in any format you need (FBX, OBJ, GLTF, and more)

I care about the technical fundamentals clean bakes, no shading artifacts, tightly packed UVs so your asset drops straight into your project without cleanup on your end. I also build props that feel like they belong in a lived-in world, not just clean primitives.

Send me your references or concept, and I'll turn it into a polished, game-ready asset whether it's a single mechanical prop or a full set for an environment.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Ivan Sukhorada

Ivan Sukhorada

3D Artist

  • FromPoland
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, Ukrainian, Russian
Hello! I'm a dedicated 3D artist based in Kiev, Ukraine, with a focus on creating realistic props and assets. Over the past two years, I've pursued both self-directed learning and completed paid courses, mastering the entire 3D model development pipeline. My portfolio showcases a diverse range of assets suitable for various applications.