I will create game ready hard surface props and mechanical assets


About this gig
I'm a hard-surface 3D artist specializing in game-ready environment props and mechanical assets, modeled in Blender and textured in Substance Painter.
What I can create for you:
- Environment props: containers, industrial equipment, pipes, urban clutter, structural elements
- Mechanical assets: HVAC/condenser units, machinery, devices with panels, vents, and cabling
- Clean, optimized topology built for real-time engines (Unity, Unreal Engine)
- Full high-poly to low-poly baking pipeline for crisp detail at a game-friendly poly count
- Precise UV unwrapping with strong texel density, even across multi-material assets
- PBR texturing weathered metal, rust, painted surfaces, grime, and wear-and-tear variations
- Delivery in any format you need (FBX, OBJ, GLTF, and more)
I care about the technical fundamentals clean bakes, no shading artifacts, tightly packed UVs so your asset drops straight into your project without cleanup on your end. I also build props that feel like they belong in a lived-in world, not just clean primitives.
Send me your references or concept, and I'll turn it into a polished, game-ready asset whether it's a single mechanical prop or a full set for an environment.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Ivan Sukhorada
3D Artist
- FromPoland
- Member sinceAug 2026
- Avg. response time1 hour
Languages
English, Ukrainian, Russian

