I make products look like they belong in a big-budget commercial — cinematic timing, clean renders, the kind of visuals that stop someone mid-scroll.
My background is in character animation, which means I bring movement and life to whatever I work on — not just technically accurate renders, but things that actually feel good to watch. That difference shows up whether I'm animating a pair of headphones, visualizing a product launch, or breaking down how something works in an explainer.
What I work with: Blender · Maya · After Effects
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