I will create dynamic procedural shaders using unreal engine, unity and blender

I
ivy_poole
I
ivy_poole
Justin

About this gig

Looking for high-quality procedural shaders that bring your game or 3D project to life? You are in the right place.


I specialize in creating dynamic procedural shaders for Unreal Engine, Unity and Blender that deliver visually impressive results while maintaining smooth performance. Whether you need realistic and stylized effects, animated shaders, terrain materials, water, lava, fire, snow, holograms or custom surface effects, I can build solutions tailored to your project.


Every shader is cleanly organized, optimized for performance and easy to customize using editable parameters. My goal is to provide professional-quality materials that integrate seamlessly into your workflow and help your project stand out. You will receive reliable communication, on-time delivery and attention to detail throughout the entire process.


Features:


  • Custom procedural shaders
  • Unreal Engine Material Editor
  • Unity Shader Graph
  • Blender procedural materials
  • Realistic and stylized shaders
  • Optimized performance
  • Editable parameters
  • Animated visual effects


Please contact me before placing your order to discuss your project requirements, engine version, desired shader style and any custom features.

Get to know Justin

Justin

Full Stack Unreal Engine Developer

  • FromUnited Kingdom
  • Member sinceJul 2026
  • Languages

    English, Spanish, French, Italian, Tagalog
I'm a full stack Unreal Engine Developer Generalist specializing in Blueprints, C++, Nanite, Lumen, Niagara, UMG/UE Widgets, World Creation, gameplay systems, UI/UX, HUDs, environments, level design, and VFX. If your game project has been stuck with the wrong developer for months, I'll deliver clean, documented, game-ready solutions that move your vision forward. Whether you're an indie developer, a growing studio, or starting from scratch, I'm here to build reliable, high-quality results, message me today.

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