I am a pixel artist who thinks like a developer and I believe game assets should work the moment you import them.
I grew up on the clean look of the 16 bit era and I have spent years in Aseprite carrying that same spirit into modern indie projects.
Drawing is only half the job because every asset I make is planned around your engine from character loops to modular tilesets with tidy grids optimized palettes and lean delivery.
I handle the technical side like slicing frame data and transparency so your focus stays on the code.
Let us build something your players will love!... Read more