I will create 16 bit top down pixel art tileset modular rpg maker godot game map assets

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Elizbeth

About this gig

Message me about your game before you order. A quick chat saves us both time.

Building a level is easy. Building one that feels like a real place is the hard part, and that usually comes down to the tiles. I draw top down pixel art tilesets that snap together cleanly, so your maps stop looking like placeholder art and start looking like a finished game.

Every tile is tested against its neighbours. No seams, no jagged edges, no weird lines when the map scrolls. Drop the sheet into Godot, RPG Maker, or Unity and start painting your world right away.


What lands in your inbox:

- A modular tileset drawn around your theme and palette

- Ground, wall, and floor tiles that loop in every direction

- Props to dress the map: trees, rocks, fences, chests, signs

- Animated tiles such as water, torch flames, and lava

- Tidy PNG sheets plus layered source files

- JSON data so engine setup takes minutes, not hours


Settings I enjoy working on:

- Overworlds, forests, and cozy villages

- Dungeons, caves, and old ruins

- Snow, desert, beach, and ocean biomes

- Medieval castles and towns

- Sci-fi and cyberpunk streets


Got sketches or a mood board? Send them over and let us get your tiles made.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Elizbeth

Elizbeth

Pixel worlds that snap to your grid

  • FromNigeria
  • Member sinceAug 2026
  • Languages

    English, Spanish, French, German
I am a pixel artist who thinks like a developer and I believe game assets should work the moment you import them. I grew up on the clean look of the 16 bit era and I have spent years in Aseprite carrying that same spirit into modern indie projects. Drawing is only half the job because every asset I make is planned around your engine from character loops to modular tilesets with tidy grids optimized palettes and lean delivery. I handle the technical side like slicing frame data and transparency so your focus stays on the code. Let us build something your players will love!

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