I will create custom weapons, rig model, assets and implement character in unity mods


About this gig
Need a custom weapon, character rig, or game-ready asset built and working inside Unity not just delivered as a static file? That's exactly what I do.
I specialize in taking a concept (yours or one I design from reference) all the way from 3D model rig texture Unity implementation, so what you get isn't just a mesh sitting in a folder it's a functional asset in your game or mod, animated and ready to use.
What I offer:
- Custom 3D weapon modeling (guns, melee, sci-fi, fantasy your style, your specs)
- Character/prop rigging (bones, weight painting, IK setup)
- Game-ready asset creation (optimized topology, proper UVs, texture-ready)
- Full Unity integration importing, configuring, and implementing the character/weapon into your existing project or mod
- Mod-specific implementation (I can work directly inside your mod framework if you provide access/documentation)
Feel Free to contact me now, to discussed about your project
Get to know Jack
Unity mod dev
- FromArgentina
- Member sinceAug 2026
- Avg. response time5 hours
Languages
English, Spanish, German, Portuguese
FAQ
What software/engine do you work in?
Blender/3ds Max for modeling and rigging, Substance Painter for texturing, and Unity (2020 LTS and newer) for implementation. Let me know your Unity version so I can match it.
Can you work directly inside my existing mod project?
Yes send me your project files or mod framework (e.g., a modding SDK, GitHub repo, or shared Unity project) and I'll implement the asset directly into it rather than delivering something you have to integrate yourself.
Do you need reference images or a concept?
Reference helps a lot but isn't required — I can design an original weapon/character/asset from a written description if you don't have visuals.

