I will do retopology uv unwrap texture baking and optimize your ai generated 3d model


About this gig
Welcome!
Are you looking for clean and professional retopology, UV unwrapping, texture baking, or optimization for your 3D model?
You are in the right place.
I will professionally retopologize your 3D models for animation, games, VRChat, Unreal Engine, Unity, 3D printing, and production-ready workflows.
Services I Offer:
- Clean retopology
- Quad topology
- UV unwrap / UV mapping
- Texture baking
- High poly to low poly conversion
- Game ready optimization
- Mesh cleanup and fixing
- AI generated model cleanup
- Rigging ready topology
- PBR texturing
- Character and prop optimization
- Blender, Maya, ZBrush workflow
I Can Work On:
- Characters
- Game assets
- Props
- Hard surface models
- Stylized models
- 3D scans
- Sculpted models
- AI generated meshes
What You Will Get:
- Clean edge flow
- Optimized polygon count
- Professional UV layout
- Ready for texturing and rigging
- FBX / OBJ / BLEND files
- Game ready meshes
Software:
- Blender
- Maya
- ZBrush
- Substance Painter
- Unreal Engine
Please contact me before ordering for complex projects or large models.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know seymour
Your Expert for Perfect 3d Prints
- FromUnited Kingdom
- Member sinceJun 2026
- Avg. response time2 days
Languages
English
FAQ
What files do you accept?
I accept OBJ, FBX, BLEND, STL, ZTL, MA/MB and most common 3D formats.
Can you make my model game ready?
Yes. I can optimize topology, reduce polygon count, create clean UVs, and prepare the model for Unreal Engine, Unity, VRChat, and other game engines.
Can you fix AI generated 3D models?
Yes. I can clean messy geometry, fix topology issues, optimize meshes, and prepare AI-generated models for animation, texturing, or game development.
What is retopology?
Retopology is the process of creating clean and optimized topology over a high-poly or messy 3D mesh to improve animation, texturing, and performance.
Do you provide UV unwrapping and UV mapping?
Yes. I create professional UV layouts with minimal stretching for propertexturing and baking.
Can you reduce the polygon count of my model?
Yes. I can convert high poly models into optimized low poly meshes while preserving important details.
Which software do you use?
I mainly use Blender, Maya, ZBrush, Substance Painter, and Unreal Engine depending on the project requirements.

