I will create animated pixel art character sprites for your game


About this gig
Your character has to read at 32 pixels tall and still feel alive when it moves. That's the whole job.
I've spent 16 years in commercial art, and I build sprites the way a developer needs them: hand-drawn frame by frame in Aseprite, delivered as a clean sheet with every animation state named (idle, run, attack) so it drops into Unity or Godot without you renaming a thing.
WHAT YOU GET
Character sprite, animated frame by frame. Sprite sheet plus a looping GIF preview. Named animation tags, ready for your engine. Consistent palette across every frame. Commercial rights on all packages.
WHAT I NEED FROM YOU
A reference or a description, the pixel size you work at, and which animation states you need. A palette if you already have one.
I build my own 2D game in Unity, so if something in the sheet won't work in your engine, I'll tell you before I draw it, not after.
Message me with your character and I'll confirm scope and timing before you order.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Jacques T
- FromCanada
- Member sinceMar 2019
- Avg. response time1 hour
Languages
English, Portuguese, Spanish, French
FAQ
Can you match my existing art style?
Yes - send a reference sheet from your game and I'll match palette, outline weight and proportions before starting the full set.
Do I get the source file?
The layered .aseprite is included in Premium, and available as a $25 extra on the other packages.
Can you do 4-direction or isometric characters?
Yes. Add the 4-direction extra, or message me for isometric - I develop an isometric game of my own and handle angle consistency.
What if I need more animations later?
Message me. Returning clients get the same character continued at the extra-animation rate, keeping style and palette identical.

