
Nelson Jae
3d Car Modeler
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Work experience
3D Car Modeling Artist / Automotive CGI Specialist
Self Employed • Freelance
Feb 2025 - Nov 2025 • 9 mos
Worked as a freelance 3D Car Modeling Artist specializing in photorealistic vehicle visualization, hard surface modeling, and automotive CGI. Modeled and textured detailed car exteriors and interiors — including body panels, engine bays, dashboards, and seats — using Blender, 3ds Max, Maya, and ZBrush. Created production-ready 3D car models with accurate proportions, clean topology, and optimized UV mapping for both high-poly cinematic rendering and low-poly, game-ready assets used in Unreal Engine and Unity. Applied PBR texturing and materials (metal paint, chrome, glass, carbon fiber, rubber) and rendered photorealistic automotive visuals using V-Ray, Corona, Octane, and Keyshot, achieving studio-quality lighting and reflections. Delivered custom car renders, 360° turntable animations, concept vehicle designs, and automotive asset libraries for clients in advertising, product visualization, gaming, and the metaverse/NFT space. Collaborated directly with automotive brands, dealerships, and game studios to bring vehicle concepts from reference or blueprint to final photorealistic render.