I will develop open world rpg game with quests, combat, npc ai and immersive gameplay

J
james_ja_mes
J
james_ja_mes
James

About this gig

I will build your open world RPG gameplay systems and turn your concept into a playable, immersive game experience.


Whether you're creating a fantasy RPG, action RPG, survival RPG, adventure game, or story driven open world, I can develop the core systems that make your world feel alive.

Systems I can build:

  • Open world exploration and player movement
  • RPG combat systems
  • Melee and ranged combat
  • Character abilities and skills
  • Quest and mission systems
  • Main and side quests
  • NPC AI and enemy behaviors
  • Dialogue systems
  • Inventory and equipment systems
  • Loot and reward systems
  • Character progression and XP
  • Leveling and stats
  • Crafting systems
  • Shops and merchants
  • Interactive NPCs
  • Boss encounters
  • Save/load systems
  • World interaction systems
  • Dynamic events
  • Day/night gameplay systems
  • Fast travel
  • Map and waypoint systems
  • Gameplay UI
  • Performance optimization
  • Bug fixing and existing system integration

I can work with an existing project, prototype your idea from scratch, or expand the systems you already have.

Please message me before ordering so I can review your game concept, engine, existing assets, and required systems.

Get to know James

James

Expert Game Developer and Programmer

  • FromBrazil
  • Member sinceJul 2026
  • Languages

    English, Portuguese, Spanish
Hi, I'm James, a professional game developer specializing in Unity, Unreal Engine 5, and Godot. I build high performance gameplay systems and custom game mechanics for PC, mobile, console, and multiplayer games. From combat systems and AI to inventory, multiplayer networking, character controllers, and RPG mechanics, I create clean, scalable, and well documented solutions using C#, Blueprints, and GDScript. Whether you're building a prototype or a production ready game, I can help bring your gameplay ideas to life with reliable, optimized systems